Gilnean Cultural Society

Organization sheet

Membership size: 
11-25 people


The G.C.S. is a group of like minded individuals dedicated to preserving (and organizing) Gilneas' rich culture and turbulent history.


T a b l e. o f. C o n t e n t s.
(Note: a star next to the topic means that this is fan speculation/fan-made content)

{ t h e. n a t i o n. }
s o c i a l. c l a s s e s. }
t h e. o c c u l t. }
t h e. w o r g e n. }
t h e. h i s t o r y. }
d i s c u s s i o n s. & d e b a t e. }


Banner #1 by Vaishino! Thank you to everyone contributing.


Viensa's picture

Basically, I'm gonna leave this here so we can get a little organized. We need to figure out a who's who for Gilneas, and break people up either by class or by area they lived in. This'll help people network and figure out who they might have known back in Gilneas, or who they want to meet.

Class wise, it's typical Upper class, Middle class, Lower class. The majority of the people in Gilneas are likely middle and lower class, but it might not work out that way for played characters, and that's perfectly fine! Berkelley and I devised the Oh, Gilneas blog to try to get some clarity on where people fall and how fashion, residences, education, hobbies, etc can all change throughout each class. Since Gilneas is a country that had a rebellion and civil war, it's likely that the classes are rather rigid, and it's hard to move up or down. Upper class folks don't really mingle with lower class, and vice versa. 

I've also heard from upper class characters the stigma of new money, which is fantastic. Old money families generally frowned upon nouveau riche types. 

Obviously this is all subject to debate, though the point of this group is have the majority here come to some sort of agreement so we're on the same page!

Areas of Gilneas: This is pretty straight forward. You have the Headlands, the Northern Headlands and Tempest Reach area which are all flat and very cliff-like on the coast. Generally, you'd expect some farms and a lot of sheep. I know Headlands wise, some characters have approached this with a very Scotland feel. If you have more about this, please elaborate! And I sincerely mean that, because those are a bunch of separate areas that I'm lumping together D8

Then there's the Northgate Woods and Emberstone Mine/Village, and more wood-like area that goes all the way to Tempest Reach. Likely a poorer area due to the Rebellion starting there, and because the mine is there, and while mine brings wealth to wealthy people, it's usually the poor that operate it.

Duskhaven was a gorgeous area and full of farmland and orchards but it's entirely underwater now. 

The Blackwald and Stormglen Village! There's also a marsh/swamp near by but it was full of crocs. Food for thought! The Blackwald was likely a point of interest for people involved in occult activities, as well as harvest witches. Stormglen was the village right on the outside of it, so it's possible they saw some weird stuff, or as children, they were warned never to go inside. Idk, idk, idk. 

Gilneas City. Oh lahd hammercy. So this is broken up into four areas, first off, and this is where a lot of fun stuff goes down. Cath Quarter, Greymane Court, Military District, and Merchant Square. Greymane Court was probably upper class, Military District was likely a blend, and Merchant Square was likely a blend, though you're more likely to find your street urchins slummin' it up around there. Maybe. I don't know, debate! 

And the prison, welp. The prison.

The Conflicts. There's three major conflicts. The Northgate Rebellion started the Civil War. These aren't two separate conflicts. The Civil War started to sweep across Gilneas, only to end when the Rebels tried to take the Gilneas City. So what's important to remember is that the entire Civil War didn't happen in The Northgate Woods, and the entire Civil War wasn't simply the Northgate Rebellion. It was much bigger than that -- which means there's likely a lot of resentment on both sides. It's impossible to figure out how long the Civil War lasted, honestly, but I'm going to wager at most, maybe a few years. The Rebellion probably happened somewhere when the Wall went up, which was probably around 15 or so years ago. No one has an exact timeline of WoW history, they're all guesstimates. Most people don't even know what year we're in rabble rabble (even wowpedia's timeline is a shot in the dark).

Then we have the Curse/Worgen attacks. The Worgen were pretty much like a folk tale, or scary story told to children, but no one thought they existed until they started attacking in big numbers. I'm fairly sure this was in the Curse of the Worgen short comic that was released. Anyway! People started disappearing and turning into beasts in small numbers, but they slowly ramped up and ramped up until BOOM. Huge Worgen attacks and chaos. This happened, I believe, a year or so before the actual events of the Cataclsym -- which happened a year after the Lich King died. Around that area. ANYWAY so the whole omg you're cured happens after you've been a crazy beast out in the wilderness and 

BOOM FORSAKEN INVASION AND CATACLYSM. Gilneas Liberation Front. Trust no bitch, fear no man. This is another thing that a lot of people have done things with so we'll discuss in a different post.

The important part about that is you've got your Gilneas Army people with their sexy military coats and horses and makin' the ladies swoon, you got your IRA type Rebels, and you've got the Gilneas Liberation Front that honestly shoves them all together. Hostility much? And then Worgen and Undead blah blah blah.

So what we need right is to figure out a way to discuss different aspects of all of these lore points and then we need to figure out how to network and set up some kind of ... more in depth (but short), suited for Gilneas profile of characters. Yeah. It's.


edit: i'm also willing to keep a ton of this discussion going in the Gilneas Culture thread, too, since hey why not? and the organization comment thing is kind of hard to keep stuff... organized with. SO SERIOUSLY just throw out all your ideas on how to keep this clean and fancy.

[ northgate gilneans ]
Pennadelia's picture

Pulled from the Silver Bastion website. We were trying to compile a basic rundown of the three Headland clans a few of our Gilneans are in. 

O'Donelly, McAlister, MacMillan

This was written by Tristen

(Note: Firespeaker is pretty much a really archaic and spiritual Mage. Council of Three was the meeting of the three clan leaders. No dorf bidnass. Also, it's generally accepted that the combination of the worgen outbreak, Cataclysm, Forsaken invasion, and civil war wiped out most of the clan populations. What's left has scattered.)

Clan of McAlister:

Patriarchal society, governed by a Clan Elder and advised by the Fire Speaker of the Clan..

Noted for their Highland herds and agriculture, and carpentry talents.

The Clan of McAlister was one of the original Highland clans founded in the beginnings of Gilneas, notably serving the Alliance in both the First and Second Wars, and strong patriots of a pro-Alliance view. As with age came the noted fact that they were also one of the largest of the Gilnean Headland clans. 

Represented as a figurehead of the Highlands to southern and capital nobility, but equal in power within the Council of the Three. Blamed for and accused of manipulating the other clans to join Lord Crowley in the Civil War, and thus dealt mercilessly by King Greymane's armies. Complete support of Lord Crowley.

Clan of O'Donnelly:

Patriarchal society, governed by a Clan Elder and advised by an appointed Councilor.

Noted for bringing trade and modernization to the three clans. 

The Clan of O'Donnelly was one of the newest Clans to be founded in the Highlands, notably on the southern border of the Highlands

O'Donnelly's had a long standing tradition of serving within the Royal Guard of Greymane, sending at least one son of every generation to serve a term of no less than twenty years within the guard. Loyalist to the Greymane throne this clan suffered the most when it came to internal struggle for power during the Civil War, literally breaking in half. One side loyalists the others serving with the Headlanders. 

It was the O'Donnelly's however in times of peace that opened and brought communication between the otherwise isolated Headlands and the southern lands of Gilneas, opening up trade and allowing new ideas and technology to prosper in the behind-the-times region.


(MacMillan writing done by me)

Clan of MacMillan:

Matriarchal society, governed by a Clan Elder/Blood Speaker and advised by the Arbor Guard Captain of the Clan.

Noted for their use of dark magic and alchemy.

Clan MacMillan was one of the first clans of the Gilnean Highlands. They are the most reclusive of the clans, and lived in the dark northern forests. An ancient grudge is held against the McAlisters for reasons over a blood feud. The clan remained neutral when it came to national and international matters. They kept to themselves during the first two wars. Opinions over the wall were either nonexistent or kept quiet. Due to their closeness to the Greymane wall, they were some of the first to fall to the Forsaken invasion. The current population of the clan is unknown. Rumor has it that the old Matriarch has resurfaced and her granddaughter has married an Alterian alchemist.

The overall alignment of the clan is chaotic neutral. They care little for outsiders, and their own needs have always been put before their neighbors. They're a reclusive, enigmatic, and fiercely proud people that are known to hold a grudge.

Leadership belongs to the central family of the clan, the MacMillans. The eldest daughter takes the roll as leader as a connections between their deities and ancestors. The right hand position is held to the captain of the Arbor Guard, whose duty is to protect their leader and forest they inhabit. The Arbor Guard captain usually is the matriarch's consort, but this is not always the case. Male leaders are a rare thing, but not unheard of.

Physical traits: Gray eyes are a common trait shared among the MacMillan bloodline

Viensa's picture


Quick note -- you call it the Highlands throughout! Figure that's a bit of an oversight but just wanted to point it out 8D

I love all the thought that's gone into the three groups (and their dynamic) though I have a question about them. Is there a reason why they use the word clan? Or is that just easily chalked up to "those crazy Headlanders and their weird culture not like us proper Houses and nobles /flips knit scarf over shoulder." Because it does make sense with the condensed UK-ness smashed into Gilneas. I was just curious because it sounds like the Headlands are very inspired by Scotland, and I was wondering what else was goin' on there. I also love the magic (and mysticism) tied in to the clans (and that MacMillan is a matriarchal clan, hale yeah.)

It seems like they're shrouded in mystery and almost isolated from the rest of Gilneas because their culture is so wholly different. And you mention that one clan brought industry to them because they were behind the times, which is also great. It doesn't seem like the Headlands are a place where Gilneans were about to vacation at, you know?

My other questions are how to harvest witches and the occult play into this region? Are there more occultists than witches? Are there few occultists and few witches? How do you think they, as prominent nobility, typically dress? Traditional Victorian or Regency attire (which is seen mostly in the city (omgsoposh) and upper class) or in something else? I don't know, Scotland... plaid...? /STEREOTYPES. But whatever that shit can be fierce. How do the social classes work here? You mentioned one clan fully supported Crowley, another was torn in half, it seems, by the divide, and one was chaotic neutral. Was there a good relationship with the poorer people for the most part, and why? 

And all of that goes for people who have Headlands characters, too. If there's middle, lower class characters from the region who want to work with this and throw in their feedback, please doooo! :3 Or even other upper class characters 8D 

[ northgate gilneans ]
Pennadelia's picture

(Yeah it's totes a Scotland ripoff. No regrets.)

The basic idea of the clan's origins is that early Arathor highlanders left Arathi due to land conflict.

Headlanders have always preferred he term 'clan' over  saying 'house' or 'noble' simply because the matters of Gilnean nobility means little to them. They consider themselves Gilneans second and members of their clan first.

They are of the same clan due to their belief of sharing the common ancestry of the clan's founder. The ruling family shares the closest tie to the ancestor. Arwain McAlister and Tristen McAlister are both children of the sons of the clan leader. Being part of a 'house' implies that they are all of the same blood and while you COULD call the clans a bunch of backwoods hicks, they aren't really into that whole incest thing.

Because the old leader is dead, Tristen takes the mantle of leader. Even though his father was the youngest son and Arwain is the daughter of the eldest son, he still gets the title because lol patriarchal society. She's none to pleased about that arrangement. But, because she was trained by the clan's fire-speaker she earns the title of right-hand lady anyways.

As for witches and occult:

Highlanders hold much respect for those that can communicate with nature/spirits/ancestors. Those with the title tend to be high ranking in the hierarchy.

Witches: There's the basic witch witch. Their craft concentrates on healing, communing with nature, and other such things. They use the power of the earth to heal and create medicine. But use of nature magic is used with great reserve. Such practices should not be taken lightly!

Blood Witches: These are the witches that parents threaten their children with when they won't go to bed. When you think of blood witch magic, think of a mixture of nature and shadow. Druid/Shadow priest. Power is drawn upon with a combination of the earth and blood. The basic idea being that for a truly powerful spell, an exchange must be made with the earth. While blood witches can be healers, they can also be destructive forces. They aren't as confrontational as a clan speaker, and prefer dealing with their enemies through dreams and poison. Runes are used to control their spells.

Blood witches only are part of Clan MacMillan. The practice is considered taboo to most people of the Headlands. The MacMillans lacked speakers and healers, thus the role of a blood witch takes on both slots (And then I realized that's dumb because Gilneas is an EQUAL OPPORTUNITY place for witchin'. )

Fire-speakers/Ice-speakers: These people are pretty much dumbed-down mages. Their knowledge of the arcane is next to nothing. In a way, you could call them shaman. While witches handle the regenerative side of nature magic, the speakers concentrate on the more destructive. They call on what they believe is the earth (but really just are the ley lines) to summon basic elements. They're called speakers due to the belief of the men and women that follow the craft having the ability to speak to the earth and call upon it's dormant power. McAlisters tend to have speakers that focus on the use of fire and O'Donnellies with ice.

For the McAlisters, the most venerable speaker in the clan takes the role of the leader's closest advisor. Blood relations do not matter when it comes to it, nor does gender. People that are chosen to train under the speaker start at a young age.

Religion: The headlanders of Gilneas are not strangers to the Light, but most prefer the Old Ways. the Old Ways is pretty much a vague term for all of the traditions they have. They revere the earth, nature, and ancestors. Witches, blood witches, and speakers all play rolls of being bridges between the spiritual world and their own.

Nobility: Class such as upper/middle/lower is sort of an absent concept to the clans. The O'Donnelies take more stock in it, due to their proximity to the capital. Rank is proved through fighting ability and... sheep for McAlisters. For MacMillans, it's power.

Dress: Practicality is key for them. The headlands is an unforgiving environment. It's usually cold, windy, and raining. Their dress revolves around wool from their sheep and leather. Plaid is common, and colors correlate with their clan. Generally the wealthier the person is, the more metal and finer cloth is worn.

Stability: Relationships within the clans was relatively friendly. There might be sub-family feuds, but it was nothing that tore the clans apart. Besides the shared dislike between MacMillans and McAlisters, people were peaceful. All clan members shared and helped each other, as it was in all of their best interests to do such.

Pennadelia's picture

The Civil War:

O'Donnelly: Their proximity to the capital, and the fact that many of their own served in the Gilnean military caused a large rift between the members. Those more tied to the more old fashioned ways of life and devotion to their brother clan, the McAlisters resulted in one half to fight for their King and the other to join Crowley and the McAlisters. The brutal war dealt heavy blows to their population. Despite the loyalty to Greymane, the O'Donnellys that served him STILL were barbarians, and tended to be sent out as the vanguard. Those that fought with the McAlisters were usually dealt with the same as their comrades.

McAlister: The McAlisters were fierce supporters of Crowley and they fought tooth and nail for him. When Crowley was imprisoned, Greymane sent out troops for damage control. Damage control in Gilnean means 'stomp the wankers out'. Villages were torched, and POWs were executed. It ended with the McAlister population to be reduced to only a handful. The only confirmed survivors remain in Gilneas fighting for the GLF or are trying to rebuild their life in the south.

MacMillan: Honey badger don't care. Seriously. The MacMillans could care less of what happens outside of their dark forests. Leave the rest of them to tear each other apart. More land for us if they all die, right? Because of the clan's reputation, they remained relatively untouched by both sides of the conflict. Their demise was from invading forsaken storming the forests as they made their way to the capital.

Pennadelia's picture

(Things got sort of rambly by the end but it gets the general idea across.)


They say that the woods where the children of Millan lived, the lines between the mortal and shadowed world was thin. Those of the MacMillan blood came into the world so close to the dreaming world that midwives would say that the child’s first cries were that of sadness because their perfect world in their mother’s womb was that of eternal warmth and dreams.

Children were raised with the teachings of their ancestors. They were the people of blood, shadow and earth. That’s not to say that the MacMillans were an evil or dark people for being raised amongst dark canopies and magics of darker places. It was what they grew up with. It was their way of life.

The McAlisters, the children of Alister, the people of the sun kissed and wind beaten headlands saw only death in their sister clan’s ways. For surely shadows were that of the Dark Ones that guided the spirits of the dead to their final destination and guarded the realm of dream and shadow. Surely, the unknown places where the sun couldn’t touch were best left alone.

Our bodies are of the earth, the witches would teach the village’s children. The twisting energy of shadow is what bind our souls to our earthly anchors. Blood was the result of such a beautiful fusion. True, untainted magic came from the giving of your own blood in exchange for power.

Darkness and the unknown wasn’t to be feared by a MacMillan. Their dark forest was a twisting, shadowed place. The deeper you went in, the harder it was to find your way out. People would swear on their mother that that grove of trees wasn’t there just days ago. But the wiser and older children of Millan would just accept their home for what it was, and thank the spirits for keeping them safe from the outside world.

It was here in the woods where shadowed beings would come to rest, to feed. For as I said, this was a place where the walls between the other world and our own was thinned. Charms and wards would be placed about a MacMillan house to prevent their dreams from slipping too far into the other world at night.

Just because the darkness was accepted, doesn’t mean that the creatures that dwelled in it were something to welcome with open arms. It was simply accepted that just as nature had wolves and ettins that preyed on them in their world, there would be equivalents in the other. Wards and charms were made and blessed to cover homes, graveyards, and villages to protect themselves.

An ancient blood feud between the McAlisters and MacMillans started to shroud the people of the dark forest into looking like wicked and heathenous monsters. It was to be expected. When the MacMillans wanted little to do with the outside world, they were not present to defend themselves to the superstitious masses.

Of course, that isn’t to say that some of the things said were untrue. But how a person is raised can make perspective and opinion a dangerous tool.

Just as a kaldorei would see humans forswearing the pleasures of flesh in the name of their Light as self-deprecating and odd, those of the civilized world of Gilneas saw the MacMillan Old Ways of ritual and blood rites as savage and evil. But from the observation of someone on the outside looking in, the idea of people who revered the Light seeing those who found solace in shadow as mysterious and evil makes a lot of sense.

The MacMillans did indeed practice human sacrifice. They most certainly leave baby boys out in the woods if deemed too weak to serve the women and provide seed worthy to aide in carrying on bloodlines. They really did poison the minds and dreams of those who they claimed to be a danger. Killing outsiders who strayed into their home was not unheard of.

It might make you wonder if it’s the magic, the people themselves, or the place where they were raised that makes someone truly wicked. When is the line drawn?

It has been said that all descendants of Millan have her gray eyes, giving them the ability to see the world in different shades of gray; a blessing for a leader of their people. Perhaps one cannot look at Clan MacMillan in black and white. The world is much too complicated to define pure good and pure evil, anyways.

Viensa's picture

The Northgate Woods

The woods, the wall, the poor and the rebellion.


The Northgate Woods: While the map says that the Northgate Woods region is only the land directly adjacent from the Northern Headlands, it's likely that the Emberstone Mine and Village directly across the river at the very least feel some kinship to their neighbors, so when I say the woods, the mine and village are loosely being included -- but that's entirely up for debate if you feel against that. While the Northgate Woods is a big, beautiful forest area (as opposed to The Blackwald, which is ... black. haunted. and all around scary), I'm of the belief that Gilneas IS a all-in-one UK. And the best example of what I have for the Northgate Woods is Northern Ireland -- especially with all that resentment towards the rest of the country and the men in power. For Alurien, his real accent is pretty much something like a Northern Irish accent (we need to get on board with accents from different regions, damn it) , though he actively covers it with a more proper, city-like accent. 


The Lower Class: Seeing how the Northgate Rebellion kicked off there, it's likely that the area is predominantly poor and would have reason to be upset with the King -- beyond the fact that they've been walled in (as everyone else in the country has, too). With it being entirely woods, there's no way to make a good deal of money off of farming, like one might in the southern regions or in the split Headlands. The closest industry comes from the Emberstone Mine -- and it's likely that many people from Northgate worked there for wages. The other possibility comes from people traveling into the city for jobs, but seeing how poor and underprivileged the Northgate men and women are, they probably don't have a very good education -- or perhaps none at all. So, you have a group of people living deep in the woods who have to take rough labor jobs, like working in a mine, who have no real chance at receiving an education, and who are living under the poverty line. It's going to cause resentment.


The Rebellion: Crowley led the Northgate Rebellion, but let's remember a few things -- Crowley was a lord and close friend of Greymane's, Crowley was unhappy with Greymane leaving (or abandoning) the Alliance, and Crowley's land had been cut off from the rest of Gilneas. His lands were Pyrewood Village and Ambermill, which fell to the plague of undeath, then the Forsaken. From what I can tell, Crowley was not a noble over Northgate Woods. Take from that what you will. The Northgate Rebellion is pretty straight forward. Because it was the kick off of the Civil War, they had to have defeated some (probably small) army Greymane sent to squash it.  The Rebellion turned into the Civil War, which spread across Gilneas but ended when the big group led by Crowley tried to take the city, and were defeated. The Rebels lost a lot of lives and it's very likely that innocent people got caught in the crossfire of the Civil War, like they always do. 


The Rebels: It's very possible I'm alone on this, and I'm only going to tell this from what I have for Alurien. He was apart of the Rebellion and a "Rebel" in the war, but not with Crowley. He was apart of a splinter group, essentially, and I'm not going to sugarcoat any of this. Even in what little examples we have of what went on in Gilneas, the Rebels are often thought of as terrorists. Alurien was very young -- still a teenager -- when he got involved with this splinter group that was mostly based in the Northgate Woods and Gilneas City, and they functioned like the IRA. Full blown, loose lips deserve cut throats mentality. As in if you fight for Greymane's army and you hurt one of their lads, they're going to retaliate directly against you. War is ugly and all of this stuff is ugly, too. Because he was apart of a splinter group of Rebellions and they shifted their focus on the city, it's very likely that characters from Gilneas City experienced scary stuff or threats during the War, even before Crowley and the rest of the Rebels marched into the city and caused major damage.

  • The Wind That Shakes The Barley is a great film about the IRA in the 1920s, but there are parts that are hard to get through (obviously, since it's about war). 


The Aftermath: It's honestly impossible that the jail could hold EVERY Rebel ever. Many probably died in the war, many likely escaped, and while the powerful, upper class men like Crowley were merely imprisoned, it's possible some were killed for their part in the war, depending on the severity of their crimes. At the same time, it was probably impossible to know who did what when they WERE captured, so they were most likely tossed into jail (and if you've seen any films with political prisoners in jail... it's not fun.)

Also please keep in mind that not everyone in prison is going to get the same treatment. Crowley and his top lieutenants probably got better treatment than a lot of the other Rebels because Crowley was a noble -- he was upper class, and even Greymane admitted that he couldn't blame him for being upset over what happened with his lands. That's not going to extend to the rest of the middle and lower class prisoners who don't have some kind of ~excuse~ according to the King.


The Harvest Witches: But! Back to the Northgate Woods and less of that depressing stuff. There were likely a lot of Harvest Witches in the Northgate area. These are people who live off of the land and really immerse themselves in nature. Now you may ask yourself, but if they are harvest witches, and there's no farm land really around there... why would they be there? Well, "Harvest" Witch is just the name they got when the famine struck and they did something about it. Not every witch deals with crops and crops alone. Likely none of them just deal with the actual harvest. 


The Occult: I can't see there being a lot of occult activity in the Northgate Woods. Harvest Witches and the bad Occult stuff (warlock type rituals, blood magic, ...dark stuff) don't necessarily clash -- I mean one can probably over lap the other, but in general the Witches in Northgate would probably be onto that stuff and not want it around them. They weren't just Witches, these are people with families and friends, so I can't imagine they'd ignore it. And I've seen some amazing Occult characters and the creepy bad stuff they've done, so yes 8) But! If you have an Occult character from Northgate, I'd love to hear what you have! Please do not be shy!


The Fashion: HEEHEEHEEE. The middle and lower class people of Northgate likely wore thick, comfortable, and somewhat worn clothing for the most part. Personally, I go for a weird blend of lower class fashion through the eras, like: this, this, this, and this.  They're not going to run around in bustle skirts and cravats while they're racing through the woods. 


Final notes: I'd love to hear feedback from Northgate characters. I still need to do more for Alurien since this was just an overview. The Black family is from Northgate though, as I'm sure you can tell. Hiram Gallowsford is a minor noble from the region -- though his land, I believe, is in the Northern Headlands (which is still really close to Northgate so it's possible your character knows of his last name).

[ northgate gilneans ]
Verric's picture

The happy nerdy loretimes this thread presents has roused me from my slumber of BEING IN A GALAXY FAR FAR etc

lets do this


Or: Why everyone hates Archibald Greymane and you should too


One thing that startled me when I was being a HUGE DORK and reading about the Victorian Era - possibly on wikipedia, possible on other, REPUTABLE sources, don't judge me - was that the wall actually has a historical precedent. For bonus points, the UK terminated this policy by entering into an alliance with emerging world power Japan, which is one of several cultures the night elves draw from. Go figure.

Now, to be fair, Gilneas doesn't quite link up with the exact history of Victorian Britain. One of the reasons the UK could afford to pull off an isolationist policy is because they had overseas territories they could pull resources from - Gilneas, on the other hand, had to rely on harvest witches to reverse what was essentially a nationwide famine after the wall went up. A lot of this ties in to exactly what time period, historically speaking, WoW is set in: it's actually possibly to come up with a coherent answer there, which I'll get into later. ANYWAY.

An important thing to note is that - when it comes to Gilneans' attitude toward the outside world - their xenophobia only rarely manifested as an actual outright hatred of other races/nationalities; only in douchecanoes like Vincent Godfrey do we really see this. On the whole, before and after the Wall's construction, Gilneans would feel something much more similar to a condescending disdain for basically everyone else; while Lordaeron was dealing with peasant revolts and animosity between the Church and mages, Stromgarde was a dying kingdom filled with battered soldiers and not much else, and Alterac was a scattered, defeated collection of mostly-anarchistic pseudostates, Gilneas was a (mostly) stable, industrial power certainly on the rise.

This raises a lot of questions: Why was Gilneas industrializing when the rest of humanity clearly wasn't? Why did Gilneas rely on technology when most other powerful nations at least partially took advantage of the Light or the arcane as a source of strength? How did it end up nearing the top of the political pecking order without either of those?

These can be answered (or at least partially answered) if we can come up with an explanation for the conspicuous lack of arcane and Light-using casters in Gilneas; they clearly existed, as worgen mages are playable and Miriam Spellweaver is present and casting Blizzard on those nasty Bloodfang worgen, but were far from common. To explain this, we need to delve into exactly how Gilneas came to be.

It's generally agreed that the various Highlander clans are former residents of old Arathor that emigrated to northern Gilneas for various and sundry reasons. But, obviously, there's the second - and more present in-game - culture of the capital and southern Gilneas. I've got two theories on this.

One Gilnean People

All ethnic Gilneans are descended from Arathor migrants. We know from the worgen comic and Lord Of His Pack that, before Archibald Greymane came to the throne, Gilneas on the whole was about as developed as rural Lordaeron. Isolated from Arathor when the elves arrived with the secrets of magic, Gilneans never truly embraced use of the arcane. Worship of the Light, too, was relatively foreign to these people, who much of humanity regarded as backwards and weak. Archibald was deeply unsatisfied with this status quo, and spent much of his reign introducing sweeping and often-brutal reforms; the Light became Gilneas' official faith, the harvest-witches' practice was outlawed, and northeastern Gilneas' rich coal reserves were tapped and extracted to fuel a burgeoning industrial capital growing in Gilneas City. Those who were unsatisfied or outright opposed these changes in society remained in the northwest Headlands, largely untouched by a government that cared primarily about modernizing the capital.

Arathi Highlanders, Foreign Southerners

In prehistoric Gilneas, before the fall of the Empire of Arathor, a group of humans that would eventually be known as Gilnean highlanders migrated to the northwestern Headlands. There they remained, out of sight and out of mind for the rest of humanity, until the fracturing of Arathor into various new human kingdoms. Many centuries ago, settlers from Lordaeron or Alterac (or both) moved into what's now southern Gilneas, coming into conflict with the old residents. Eventually, they would form their own national identity as Gilneans, and go on to establish something of a detente with their highlander neighbors. The kingdom would remain a second-rate power until the reign of King Archibald, who would modernize and industrialize the country.

Personally, I favor the former, but the latter reflects the historical distinction between Norman England (where many people actually spoke French) and the old celtic nations that existed before said Normans invaded. Up to you, thread!

Anyway! Let's talk


As stated above, Gilneans didn't hate other nationalities; they just considered themselves better than them. After all, when everyone else got their shit wrecked by orcs, they were doing pretty damn well for themselves. Only real way to handle this is a big ol' list.


Gilneans probably had a very healthy rivalry with Lordaeron - as the former human superpower, it's likely they were the main challengers to Gilneas' meteoric rise. On the other hand, because of this, the Gilnean people probably had more respect for Lordaeronians than almost anyone else, save perhaps Tirasians. Likely stereotyped as dumb peasants, religious fanatics, or (after Arthas' betrayal) completely crazy.


Like Lordaeron, but moreso. It's not clear to what level Gilneas was a naval power like Britain was, but it was by far the closest nation geographically to Tirasian waters. Additionally, going with the (generally-accepted) assumption that Kul Tiras is at least partially influenced by the Low Countries (Belgium, Netherlands, Luxembourg, basically), which hit their industrial revolution just after England did, the island kingdom was probably on the rise just as much as Gilneas was. Likely stereotyped as cutthroat merchants, pirates, and brutish seafarers.


...well. Disregarding the fact that Alterac is the Always Chaotic Evil of the human kingdoms, all we really know about it is what happened in Warcraft 2, as well as a couple paragraphs in Beyond The Dark Portal. Time to break out the fanon! (which anyone who RPed with me on Verric knows I indulged in a long time ago.)

By the time of the Second War, Alterac was a small, crappy little kingdom in Lordaeron's largest mountain range with a fairly ambiguous extent of control. If we go under the (very) messy assumption that Lordaeron's names and location titles are english and french-themed, that leaves Stratholme (vaguely germanic) and Hillsbrad (not specifically tied to any language, but shares a suffix with the Alterac-controlled Strahnbrad). Basically, Alterac is a rough mashup of the disunited German states and Austria-Hungary, with a pinch of Imperial Russia. Britain felt the former two were deeply beneath it (their idea of Austria-Hungary is largely where the idea of Ruritania comes from) and had an extensive rivalry with the latter; given Alterac's weak state (and its collapse into anarchy following the Second War), I think it's safer to go with disdain and superiority.

As an aside: during the Alterac Regency Crisis, (Quick explanation: Alterac's descent into anarchy after the war made a continued Alliance occupation infeasible, with the other kingdoms deeming it prudent to restore the Perenolde monarchy. Gilneas wanted Isiden Perenolde - who supported an alliance with Gilneas - to ascend, whereas Lordaeron wanted Beve Perenolde, who wanted to make ties with Lordaeron. Then Deathwing fucked everything up.) it was Genn's failure to annex Alterac that's generally believed to be the deciding factor in walling off his country. Food for thought.


Stromgarde was a weak shell of a state for a very long time before its actual almost-collapse by the time of Classic WoW. Barely able to keep their capital city intact (literally, it was falling apart), their lands were small and consisted mostly of sparse farmlands. They were known for sharing ownership of the Thandol Span with Khaz Modan, and being humanity's first civilization - and not much else at all. Largely sidelined in modern politics, Gilneas probably cared little for them - though, interestingly, Genn may have named his firstborn child, Liam, after a well-known member of the House of Trollbane, Stromgarde's ruling family. The reason behind this, or whether the name was merely a coincidence, is unclear.


Gilneas and Quel'thalas likely hated each other because they were far too similar for their own good. Both considered themselves superior to the rest of their species, practiced a policy of militant isolationism, and had a "cultured", stratified society. We've got almost no record of Gilnean-Thalassian relations, however, so- this one is pretty much just guesswork.


Probably pretty cordial - as far as we know, they were the only two gunpowder-using nations in the world that were in contact with one another, meaning they probably had a lot of trade. Like Quel'thalas, we have very, very little to go on.

Wallace Threlfall [Threllfall] - Alec Holmewood [Holmewood] - Cadmus O'Connolly [Cadmus] - Ostromir Adlerbrandt [Ostromir]

Viensa's picture

Hey, Verric!

I've read through this and I think you bring up a lot of really, really great points about the Industrialization and it's interesting to read about the whole migration/settlement theories, but I have some disagreements about the details over the other countries. Generally, I understand why it'd be good to discuss how Gilneas interacted with other Kingdoms, but I feel like filling in those gaps and blanks is for another group or another discussion. Personally I have some disagreements about the Kul Tiras connection to Belgium, Netherlands and Luxembourg. The problem I have with that is it's working off a simple assumption that all of this is tied to the fact that Gilneas = Britain wholly and everything else must be a reflection of real world countries. The thing is our information is very limited about Kul Tiras in general since they haven't put it in game yet, and knowing Blizzard, when they do, they'll have far more information than we can simply assume about.

That's sort of the issue I take with the Alterac fanon stuff, too. It's a big jump to go off of names -> country representations. Again it seems like it's all working off of the assumption that Gilneas = UK, and while it's pretty much a huge rip off, it doesn't mean every other country is, too. I was having this discussion the other day about while there are so many parallels you can draw from the UK and Gilneas, they aren't one in the same. Gilneas didn't have colonies, for instance. They weren't imperial, especially after the whole NO ONE IN, NO ONE OUT.

Though I am curious about the Alterac Regency Crisis thing, because it's interesting and aw yeah politics -- I just can't find much about it. Is it under a different name or was it mentioned in something that didn't get much attention (like most WoW comics, tbqh)?

The rest of the write ups (Lordaeron, Stromgarde, Quel'thalas, Khaz Modan) are great, though, and the first part, the history, are excellent, though!

[ northgate gilneans ]
Berkelley's picture

So I love a lot of this -- I love most of it actually. Its got a lot of interesting analysis of Gilneas as a Victorian power, and its push toward isolationism. I also like the thought and detail put into it. 

BUT, I was curious about the assessment of Kul Tiras? I mean, from everything I've read about them, they seem to be not only a wealthy country with an excellent fleet (or at least, it was excellent), but very likely to be one of Gilneas' main trade partners prior to the separation from the rest of the world. I always rather assumed them to be a bit more influence by the likes of France or even Spain or blah blah blah. I guess I just don't really get the association with the aforementioned historical nations, or the idea that they may be seen as cut throat merchants and the like. Though there was a problem with piracy, to be sure. 

Annnnnnd Alterac, I guess again I'm not to sure about the connections you've drawn with historical states, though I do think its interesting what you've said here. Though, even in the connection to historical precedent there seems to be some jumping around era wise? Blah blah I really like history, haha. BUT YEAH, NO, I can sort of see where you're drawing your hypothesis from , but the notion of superiority and disdain seems reserved perhaps for nobility? IDK.

Also I think the notion of the ARC is really interesting -- could you tell me more about it?

What is this, I don't even....

[A] Berkelley, Auster

[H] Hefeydd, Nayan

Verric's picture




I'm totally willing to admit that I make some pretty big factual jumps on what Alterac and (especially) Kul Tiras represent; I feel a little less bad about Alterac, because- well, it's not commonly used as a homeland for many characters, SO IT'S MINE AND I CAN DO WHAT I WANT WITH IT okayno.

Also, I realize that a large portion of my original post and probably this one ended up not actually having... er- not much to do with Gilneas. SO. Herp.

I've seen parallels drawn between Kul Tiras and - deep breath - Spain, Portugal, the Low Countries, Denmark, Italy, Ireland, or indeed different aspects/representations of Great Britain and/or the United Kingdom. There's a LOT of room to interpret there; in the crazy space that is my brain, it's ended up as a cultural amalgam of the Benelux and both Iberian nations, plus Irish accents. JUST CAUSE. And, obviously, any cultural ties that exist are only there as fanon to fill in the blanks; since we know incredibly little about Kul Tiras, honestly, I think that's why the logical leaps of faith show most obviously.

This also raises a question that I said I was going to address in my original post, but didn't - and Berkelley brought up (because my theories got kind of really anachronistic toward the end there): can we draw a rough correlation on either a geopolitical, cultural, or technological level between Azeroth presently and some historical period (likely sometime in the 19th century, but possibly earlier)? The short answer is no, but I read about history on wikipedia, damn it, I'M GONNA TRY ANYWAY.

The UK's industrial revolution was sparked (mostly) from cultural changes and inventions within their own contiguous borders; improved usage of coal, the advent of efficient steam power, etc. Resources from a burgeoning colonial collection kept the engine running, but the actual beginning was well before Britain had the vast empire on which the sun never sets that we tend to romanticize. There's also the fact that the real industrialization and modernization in Gilneas doesn't seem to have expanded THAT far outside the capital; a possible sign that the overland methods of transportation (canals, regular and paved roads) that allow nationwide industrialization hadn't been developed yet.

All in all, we can conclude that Gilneas is actually pretty early in the cycle of industrialization: obviously, their fashion trends sync up a little nicer with a much later period in British history, but like you both said: Gilneas is not an exact replica of the UK in any way shape or form (not that I don't think werewolf Gladstone versus zombie Disraeli wouldn't be completely amazing).

ANYWAY. That's a vague, rambly look at my rationale. Kinda.

AS FOR ALTERAC: yeah, it's mostly me making stuff up. You have to give them credit, though - they turned what was basically an alien invasion into a pretty clean geopolitical power play. Only they botched it at the last second. Sorta.

From the WC2 manual, we can conclude that Alterac was, at the time of the Second War, definitively the weakest human nation around. Combined with being mostly rural, run by a cabal of corrupt nobles, and generally being the butt of every other kingdom's jokes, my original assumption was that it was basically your average Ruritania - and, retroactively, when I tried giving it a little more depth in my RP, it morphed into an Austro-Hungarian-ish... THING... with a few dashes of confederate Germany and Russia. I've seen people view it as more similar to the American Old West, so- variety is possible!

What's constant, however, is that almost EVERYONE hated Alterac after the war, and it's pretty heavily implied (the last time I read BtDP) nobody really liked it beforehand (which may or may not have been Perenolde's rationale for sticking it to the big guys by siding with basically signing a secret nonaggression pact the Horde, SHUT UP HE'S A MORALLY COMPLEX CHARACTER IF I SAY SO).

And you're probably right about active disdain toward the more backwards kingdoms being limited to the nobility; the general populace's reaction would be less "FILTHY FOREIGNER!" and more of a condescending "Oh, how quaint."

ALSO ALSO, the Regency Crisis is a name I came up with on my own, though I believe Terenas referred to it as the "issue of Alterac's regency" at some point. A more in-depth explanation (all of which is canon, or very close to it):


For various reasons, including a growing number of his subjects and nobles entering into the Shadow Council and its branch, the Argus Wake, Perenolde's support toward the Horde became much more active towards the end of the war - his stance changing from, "Yeah, you can march through these deserted mountains that I technically own" to "Oh, sure, I'll supply your army and actively keep you a secret."

This culminated with Alterac agents doing a lot of Very Silly Things, including attempting to start widespread peasant revolts across Lordaeron - most successfully in Tyr's Hand, which was nearly burned to the ground before paladins of the Silver Hand quelled the rebellion - and revealed that spies potentially linked to Alterac started the whole mess in order to conceal Horde mining operations in the rural countryside. This was followed by Perenolde personally hiring pirates (possibly Bloodsail) to kill Uther and his lackeys, eliminating the possibility of exposure; obviously, that didn't go so well.

What's often not noted is WHY Aiden Perenolde decided to do all this: aside from the fact that it seriously looked like the orcs were going to come out on top of the Second War (they had just finished crushing Stormwind, after all), Perenolde had very real doubts that, if his kingdom was imperiled, the Alliance would actually bother to help. Rather than attempt to bar the orcs' passage through his mountains and end up exterminated, he cooperated, and his cooperation slowly spiraled into out-and-out collaboration.

Regardless, after the attempt on the Lightbringer's life, Alterac's betrayal was painfully obvious, leading Thoras Trollbane of Stromgarde (the Trollbanes and Perenoldes possessed a famous hatred of one another) to march an army up to Alterac's capital, sack the city, and impose martial law. In an action which kind of mirrors the creation of the Council of Three Hammers, King Perenolde was about to be executed on the spot, but fear from other monarchs that this was the Alliance's first step toward becoming an regicidal empire lead by the Menethils caused his sentence to be reduced to house arrest.

Things get very messy for Alterac at this point. Nominally, it was placed under joint Alliance occupation (practically, mostly Lordaeron and Stromgarde) and many of its lands were ceded to Lordaeron, such as Strahnbrad. The populace reacted extremely poorly to living under the same soldiers that sacked their homeland, and control began to slowly slide toward a growing coalition of nobles with Old Horde sympathies, lead by Perenolde (who was still technically King of Alterac) himself - eventually, this cabal would come to be known as the Syndicate. Though officially dissolved, the armies of Alterac began to reform under Syndicate control, and were sent out in secret to aid the Old Horde before and after their defeat at Blackrock Spire - this culminated in Perenolde having one of his agents steal the Book of Medivh and trade it to the Horde in exchange for the orcs clearing Alterac of its occupiers sometime in the future (which never happened).


Even the dissenting kings of the Alliance thought this was beyond unreasonable, however, and Perenolde was officially stripped of his title and exiled by the order of Uther himself; whether he was merely forbidden from taking refuge with any citizen of Lordaeron or actually fleeing capital punishment is unclear. Alterac fell back under martial law, though the Syndicate (which was now leaderless and slowly consuming itself with power struggles) continued to make its presence known. With serious economic and political issues wracking the Alliance of Lordaeron, it quickly became clear that garrisoning an entire army in an inhospitable mountain kingdom was not at all feasible.

The reason for the Regency Crisis lies in this dilemma, as well as in the problem of Internment Camps - the idea of indefinite interment for all orcs, ever, was a really a compromise that nobody was happy with. Most nations - especially Gilneas and Stromgarde - wanted to massacre the lot of them and be done with it. A few progressives, Terenas Menethil included, wanted to rehabilitate them (a notion that only gained support after Archmage Antonidas published an influential thesis on why exactly the orcs were so evil, and why they were so weak and submissive now) and give them a new land to live in - the generally-accepted idea was that this land would be what used to be Alterac.

This was vetoed almost instantly in the Alliance Council, so Terenas resorted to politics to get his way. Beve Perenolde, daughter of Aiden Perenolde, was revealed to have taken refuge (against Uther's warrant) in Capitol City; Terenas supported her claim to the throne, with the tacit agreement that, as queen, she would enact his plan for the orcs.

Two people challenged this: Isiden Perenolde, Aiden's nephew, who was backed by Gilneas - if he was made King, Alterac would be simply annexed into Genn's kingdom - and Daval Prestor, who was backed by no one but himself; purporting to be a distant relative of Aiden from Northeron, he was actually one of Deathwing's many disguises - though he didn't manage to take control of the failed kingdom, his machinations delayed a firm move on what was to become of Alterac long enough for Lordaeron's peasant situation (and growing plague issue) to become more important: it was just around this time that the whole matter was abandoned wholesale that Genn basically said "fuck it" and walled up his country.

What's important to understand is this - the Regency Crisis in Alterac was NOT the reason the Alliance failed, or even the reason that Gilneas walled itself off. It was just the cherry on top of a huge pile of issues the Old Alliance had - it was designed as a last-resort military coalition, not as a peacetime governing body, and it completely failed when it tried to be the latter.

ANYWAY that's my wall of text for tonight. SO FAR.

Wallace Threlfall [Threllfall] - Alec Holmewood [Holmewood] - Cadmus O'Connolly [Cadmus] - Ostromir Adlerbrandt [Ostromir]

Pennadelia's picture

((Idea stolen from carrierpigeon channel))

So you're character dun got bit by a ravenous lycanthrope monstrosity. What sort of ways has this changed your character, either mentally or physically? As long as it doesn't involve your worgen suddenly getting the unhealthy urge to walk around without his shirt on to become one with nature, I'd love to know how this furry influenza has turned your character into what s/he is today. (Wolf-like behavior dynamics, sudden craving for bear, etc)

Bonus question: How often does your character shift? Does your dapper as fuck Gilnean only go Furry Hulk on some bad guy's ass when they're in a dire situation? Or is it normal to see your seamstress as a giant wolf-lady sipping tea and eating biscuits and raw steak? Is there INNER TORMENT over becoming one of the very monsters that ravaged your homeland? Or are they all "aw hell yeah son let's go rip off heads".

(I'm prolly going to reread this in a few hours and wonder wtf I was on. So sorry if this comes off as a little garbled.)

Vaishino's picture

Aside from taking his steak a little rarer, Hiram's behaviour hasn't changed much. He uh, might get a little carried away when he fights, assuming he has to give it his all, but his full efffort is seldom needed. He shifts when he needs to fight, or when he needs a little boost for a feat of strength(far jumps, lifting heavy things, opening jars), but otherwise he's calm and composed.

He isn't conflicted about becoming a worgen. He understands now that the beasts that tore up his homeland were afflicted people. He holds no grudge about that, and now that the curse is reasonably in-hand, it's an edge that he and his countrymen have.

(Came across as perfectly coherent to me. This is the sort of stuff you need to think about when playing a worgen, so this is a good prompt to have.)

[A] - Huvi, Randaxus, Gallowsford, Freij, Stalacticaar
[H] - Cambric, Vrixx, Scylla, Handbasket

Berkelley's picture

THIS IS A GOOD IDEA. (and totes coherent). And hopefully you guys won't think this is a bunch of weird up in here!

SO YEAH, both of my worgen deal with it in kind of different ways, though I generally play Worgen-ness in the same manner. That is to say, being a worgen becomes part of the character -- it might alter them slightly, or exponentially, depending on the person -- and while it may not mean eating raw meat and running around naked under the moon, both Rhys and Henrik have certain Worgen traits in their human forms. Henrik has some concern about it, but he is MISTER CONTROL and has been all of his life. He doesn't worry about transforming, though he does have certain instincts and behaviours that could be traced back to his affliction. He notices how people smell, can note threatening body language quickly, doesn't like a lot of noise, and sometimes does shit like growl. He also has some instincts toward things like pack-dynamics, but Henrik really fights this most of the time because he thinks they're ridiculous and he hates the notion of not having control over that part of himself. But in general, Henrik is pretty on top of the Worgen thing. Though he would be mortified if he ever transformed around people -- because, HOW GAUCHE etc. 

Rhys is much the same, except I play up some animal behaviours in him -- he's twitchy, and ducks his head, hunches his shoulders, doesn't keep eye contact often and basically has a lot of "submissive" body language when it comes to dealing with folks; mostly because he's an inherent coward and would roll over and show his belly before even considering fighting. He also wears musty dead people's clothing not just because its convenient, but because it masks his own smell just in case other folks can tell worgen by the scent of wrongness about them (Idk, heightened senses are just kind of werewolf lore that I am fond of, is that weird??) and other worgen kind of scare him. A lot of things scare him. He doesn't usually transform, but when he does he's always twitching his ears back and keeps his tail low and is pretty in control of himself, but it probably has more to do with being a really non-aggressive person in his human life. Like I said, the way I play Worgen is that the animal becomes part of someone, but they never go away when the animal is in control. Because they're one in the same to an extent. The Worgen form is like, when animal instincts come to the forefront and are at their most extreme. He also digs up and buries bones for a living. DREAM JOB.

What is this, I don't even....

[A] Berkelley, Auster

[H] Hefeydd, Nayan

Pennadelia's picture

Bryn - (She's a lot like Rhys) The girl definitely hasn't embraced her furry ebola virus. The circumstances in which she got it just makes it really hard to accept that side of her. Spending some time in the GLF made it a little better, though. All her life, Bryn has been a loner. She keeps to herself, fights hard, and does whatever necessary to survive. Not very wolfy considering how important staying together and hierarchy is for them. She's an omega, an outcast, and she doesn't care. The worgen part of her has only encouraged her to fend for herself, challenge anyone that tries to order her, and fight tooth and nail. She knows an 'alpha' when she sees one, and it will only end badly for her. She likes her meat rawer, she snarls and growls occasionally, and killing has become not only a job but an enjoyable hobby! As she proudly states, she is more like the coyotes or foxes from children's stories. Living on DA STREETZ already made her good at reading people and knowing when to run away, but now it's even easier. She's sensitive to body language and smells, and uses it to her advantage.

Alwynn - Bah. This worgen business is such a hassle. Alwynn is all about control. She quickly gained power over her worgen self and plans to keep it that way. She doesn't shift much, but she isn't ashamed of what she is. It's a useful tool with a few annoying side effects. She'd like to blame her occasional flared anger/violence/protectiveness on the worgen, but it could just as well be all of that Headland blood. While she refuses to admit it, Alwynn is fiercely protective over those she deems family and will do anything to keep them out of harms way. If you ever refer to it as pack instinct, she will eat you.

Viensa's picture

the big creepy worgen pack post

[it's kind of creepy i realize, please don't side eye me]


the worgen curse

          Alright, so there's really three major ways I've seen the curse handled. Obviously there are always room for more, but these seem to be the most popular (aside from walking around the city as a wolf beast in a lumberjack shirt and talkin' about your day.) The nicknames below are entirely awful and I apologize for not being more creative for the archetypes.

  1. The Emotional Worgen: This is kind of the most used since we see it in quests. Worgen who shift when angry, anxious or feeling extreme guilt. They shift when combat occurs, though some people shift early on when there's a fight about to happen, or some shift at the last moment. These people are usually still "themselves" when the transform -- meaning they have the same personality, they're in control, they just happen to turn into a wolfbeast.
  2. The Werewolf Worgen: Less common but still very fun. This is more of the werewolf archetype, and though it can vary greatly, a few things generally same. They may transform on specific days, times, etc, for various reasons, and when they do, they don't have control over their form. Their worgen side is almost split entirely from their human side. They may experience black outs when they shift and just not remember a thing. 
  3. The Pack Worgen: As it sounds, these types of Worgen operate around wolf pack dynamics and pack structure, whether knowingly or unknowingly. This is what Alurien is and this is what I'm going to be covering in terms of "How It Werks" in my own storyline, but please feel free to add more or debate what you want! I've been dying to discuss this so I'm glad someone made a post!

The nice thing is that this isn't really limited and you can always do a blend of all of the above. I've always felt like the curse changes people in different ways, and how a writer wants to do that is fine -- as long as they don't trample over someone else's story.

balancing human & beast

         How you handle balancing your character's new Cursed life is entirely up to you. For Alurien and a lot of "pack" Worgen, there really is no divide. Rank and hierarchy in wolf pack terms are deeply ingrained in him, even if he's not in his other form. This is the aspect of the Curse that he struggles to control. He has complete control over transformations, but at the same time, he struggles with separating "worgen" and "human." I'd almost go as far to say that there really is no divide. His work in a pack like unit in the Gilneas Liberation Front gave him the chance to refine his control over his other form, but it made it harder and harder to separate the two. What this means is this: Alurien is kind of a creep because he's entirely about rank and roles and pack dynamics in human form. And while he's alright with normal humans, the moment another Worgen is thrown into the mix (especially an outsider or unfamiliar worgen), his body language alters. It puts him on edge and makes him very alert. And suddenly half of his behavior is driven by his lol im a beast stuff. 

the pack

         Okay. The pack. Basically this kind of Worgen doesn't need to be in a "pack" but they may act like they are. Or maybe that idea terrifies them, I don't know! I'd assume that a Worgen pack wouldn't operate the exact same way as a wolf pack, especially when these Cursed people are going around in human form. This is tricky because I've given it some thought but I'm not suuuure. :|a

the ranks

         Amg hierarchy. If you've got ~one o' these~ kinds of Worgen, it's a good idea to figure out where they sit in terms of ranks and stuff. That said, just because the are something right now doesn't mean they can't change and become something else a little later on. HERE'S THE THING THOUGH. Social structure of packs differ between all sorts of doggies, from different species of wolves, to wild dogs, to plain ole dogs. So there's room to fill in the gaps since these are Worgen. Idk idk. WHAT I ASSUME IS there's an alpha or alpha pair, beta(s), some mix of something up in hurr with subordinates on the lower end, and then an omega, which is the omg scapegoat.


So onto my actual character hurpdurp.

PREPARE TO ROLL YO EYES, for Alurien, he's very alpha like. In the GLF, he was targeted because he was a threat to the "alpha" commanding officer of their unit. (that quick derp story is right here to further explain.) Long story short, he got sent to Stormwind because the two finally got into a huuuuuge fight (hulkin out as a worgenbeast) and nearly killed each other. And because of that, Alurien feels that he proved himself so now he's kind of obnoxious as fuck. I mean it's not fun dealing with a guy who takes personal offense to another pack Worgen's body language, if they don't even realize they're doing anything. 

Alurien also will snarl and growl and he will put you on your back if it comes to that. But he doesn't honestly go around doing it to everyone. Right now he has no real ~pack~ (and I mean that in loose terms since no one wants to be a ... you know, some of those pack guilds we all see runnin' around Stormwind). And part of him would LIKE one yes, but in the way that it's some kind of family and people to trust and rely on. Atm he keeps other worgen loners in his periphery, partially because he's sizing them up and partially because they're POTENTIAL PACK FRANDS and partially because he may change his mind and decide they need to fuck off.

As I touched on above, his thoughts at their core are generally very animal like, sharp and straight to the point. And I don't mean that he's simple minded, but another Worgen striding around and not minding his space is "threat" instead of "whoa buddy, you're a little rude." Henrik (the poor bastard) isn't exactly "boss, friend with benefits, maybe sort of boyfriend" he's just "mate." And though he doesn't talk like that out loud (unless he's kinda snapped and in beast mode), that's generally how his mind processes it.

He has super good control over his form. He can fight in human form and won't transform unless somethin' is about to die. But that means very little because he will have his teeth at your neck as a HUMAN if you make too many faux pas or something. And uh. He used to think he was a bit of a monster for all of it but Henrik is helping him come to terms with welp that's just how things are. ...even if Henrik doesn't realize he's doing it.

so uh, tl;dr Berkelley summed this up more eloquently than I did. humans actin' like wolves in packs, creepy stuff, body language, hierarchy, makin' things a mess.

[ northgate gilneans ]
Viensa's picture


okay, so. Credit for Berkelley for helping me with this stuff and also being eloquent and raising amazing points.

When the "worgen side" of stuff is repressed (and I don't mean shift and all is better, but a pack worgen in human form trying to repress their instincts and act completely NORMAL), it starts to muddle things for that person. A good example are poisons (as in vices) like alcohol, tobacco, etc start to lose their effect to a degree and taste awful. To the point of someone not even wanting it. Cigarettes just feel like ash in one's mouth and lungs. Liquor is extremely bitter. Another example are hobbies, or really anything that once was greatly enjoyed that suddenly loses its appeal. 

All of it has this sense of "wrongness" to it when the Worgen stuff is deeply repressed and it builds up and, as Berkelley says, "it might be not only the press of the animal instinct, but the memory of it as well. Like, repressing can make it creep to the forefront and the closer the instincts come to a head, the more the muscle memory of animalistic sense conflicts with human sense." WHICH I THINK IS PRETTY DARN AWESOME. And pretty accurate. 

DONT REPRESS, DEAR WORGEN. IT'LL GETCHA. And honestly a way to restore balance is to really just give in for a while.

and also i've been wondering about full moons and worgen and if there's any kind of connection to behavior up in thare or if people had THOUGHTS.

[ northgate gilneans ]
Pennadelia's picture

Full moon:

For my worgen that choose to not shift all too often, I say that on the night of a fool moon it's impossible for them NOT to shift. It's like some magnetic force that draws out the form and makes it nearly impossible to go back until the morning.

Man, I love being cliche.

As far as I think of the curse affecting Iorena, I’ve always had it in my head that Worgen is now the ‘default’ form. That sure, a person could spend the majority of their time as human, but it takes a good amount of energy, willpower, mental faculties, etc. to manage that, and at a certain point the beast just cannot be repressed any longer.

At risk of repeating what others have said, she’s very much used to being in control of herself and – generally – her circumstances. High intellect, raised on the shinier, privileged side of the proverbial tracks, you know – things had usually gone her way, and if they hadn’t, she could make them. The curse and Gilneas being turned upside-down threw her for a serious loop (series of loops, really) and it certainly took time to get herself all sorted out. She devoted a lot of time to… re-cultivating, if you will, a degree of control over the situation. Now she sets aside a number of hours every other day or so to, quite literally, go wild. Of course, this takes place nowhere near civilized, popular areas. That would be too much.

Really, as much as her condition may fascinate her now (now that she has a better handle on it, she gets a kick out of exploring and experimenting with her… different capabilities), it still baffles her as to how people can walk around in their Worgen forms like it ain’t no thang. To her, it’s a very private thing and would open someone up to all kinds of judgment and assumptions that may have very little to do with that someone’s character. That’s how she likes to think it is with her, at least – if it ever, ever came up in conversation, she would swear up and down that she is no different than how she was before the Worgen invasion. The curse is something that she had no say in and has little bearing on who she is as a (she is especially adamant about this) human. Never mind the trauma and psychological/emotional effects of the whole ordeal of the invasion, of living wild and cursed before the cure was developed, and then of coming back to a tattered-and-torn Gilneas after having been administered the cure – that was all circumstance. The curse itself, you know, simply being cursed doesn’t change her at all. Again, that’s what she says.

I was curious about one thing, though, and I’d love to hear you all’s thoughts and such. A friend and I had this conversation once – we were playing back through the Worgen starting area and were reading up on what we could find of Gilneas and the curse – and we noticed that the nature of the cure itself wasn’t exactly clear. It almost seems like it’s something that would have to be administered regularly, as in, not a one-time, permanent fix (or half-fix, as it were). Granted, we may have it entirely bass-ackwards and you might be all “YOU DUMMIES THERE IS TOTALLY INFORMATION THAT DISPROVES THAT AND TELLS YOU EFFINGXACTLY HOW THE CURE WORKS,” but hey. It’s an interesting idea.

Pennadelia's picture

I was curious about one thing, though, and I’d love to hear you all’s thoughts and such. A friend and I had this conversation once – we were playing back through the Worgen starting area and were reading up on what we could find of Gilneas and the curse – and we noticed that the nature of the cure itself wasn’t exactly clear. It almost seems like it’s something that would have to be administered regularly, as in, not a one-time, permanent fix (or half-fix, as it were). Granted, we may have it entirely bass-ackwards and you might be all “YOU DUMMIES THERE IS TOTALLY INFORMATION THAT DISPROVES THAT AND TELLS YOU EFFINGXACTLY HOW THE CURE WORKS,” but hey. It’s an interesting idea.

That's why you get the Night Elf hippie drum circle ritual- because t he Gilnean 'cure' is only temporary and needs to be taken on a regular basis (think Snape's potions for Lupin during the full moon) but the elf ritual makes you become (at least to an extent) one with or at peace with the inner beast allowing you to not need the alchemical route anymore. :D Of course, how your character reacts to that is up to you because Blizz is good at being vague with all the things.

For example, Alwynn got the regular "first I got bitten and had the Gilnean stuff but then woah hello elves lets do this" treatment. That, and Alwynn's high level of self control and understanding of finger wiggly druid/witch business made controlling herself a lot more easy that it was for most folks.

Bryn, on the other hand just got pumped up with drugs to keep her sedated and controlled her worgen side through pretty much sheer force of will and the occasional drug administration. The problem with that, though was that it left her ten times more aggressive and prone to emotional outbursts. It took a witch to smack her upside the head and say "don't be retarded go get the ritual". So now she's just back to her regular aggressive self instead of maniac wolf girl rage. 8D

Pennadelia's picture


Bitchin' Witchin':
Penna's Guide to Pointy Hats and Cackling

(Title Pending)


We were driven to the edge of extinction once before, <name>. But we druids , keepers of the old ways, saved our people from famine. 
When we cut ourselves off from the outside world and our crops failed, it was our order who called upon the earth's blessings and restored the harvest. 
Just as we did then, it is best to put our fate in the hands of a higher power. Join me now and learn what the wild has to teach us.
Before I start off, let it be known that in-game lore on Harvest Witches is vague at best. The most we learn of them comes from a three sentence quest description given by Celestine of the Harvest.
We can surmise three things from this
  • Witchcraft was treated very similarly in Gilneas as it was in Europe.
  • Gilneas started as a nature worshiping culture.
  • Something forced witches into hiding.

Let's begin with some Human 101 History.
Humans were a scattered race of tribes across the Eastern Kingdom 2,800 years ago. The Troll Wars was what jump started the development of the many human cultures. High elves and humans banded together to destroy the troll empire, and won. The human tribes were unified under the Arathi leader Thoradin, and chose to stay together when the war ended. While Thoradin and most of his followers created the legendary nation of Arathor, but some chose to go farther north and settle new lands. Gilneas sprang forth on the small eastern peninsula we all know of today. Both Gilneas and Alterac were prime examples of city states that grew very powerful in the north and had great armies.

What does this have to do with witchin'?
Well, it's important to note the fact that the Church of the Holy Light was not the shared religion of the human tribes. In fact, the church was founded in Lordaeron long after the Troll Wars. Paladins weren't even introduced until the Second War.

This is where I jump off of the given fact ship and swim to fan-speculation and lore island.
I'd like to draw a parallel between early Celtic Europe and Gilneas for many reasons. Let's not get into the nitty-gritty of it and just look at its early history involving witches and the very ~legendary~ and little understood religion of Druidism.

To give this a good 'ol fashioned tl;dr of it is druids/witches were held in high regard in Celtic society. They were healers, leaders, scholars, and practitioners of their people's faith. They were held in high regard and considered equal to the leaders and wealthy people in their society.

When the British Isles underwent Christianization, the pagan culture was slowly stomped out. Those who once practiced the old ways of their people were labelled devil worshipers. The infamous witch hunts didn't really gain traction until the 15th century.

Hey Penna your history lesson is boring.

By Michael Fassbender and James McAvoy's rocking body and gorgeous face combined, Penna. Are you actually going to talk about WoW witching?
Now that we've gotten to fun part! Woo! Okay so when witchcraft became a taboo subject and the witches went into hiding, the more urbanized places only grew more superstitious and the rural areas remained somewhat faithful to their old roots. The places that come to my mind are Stormglen, Northgate, the Headlands, and maybe Duskhaven.

As I continue to beat my fan-lore drum, let me say that I choose to believe that the oldest part of Gilneas is the Headlands. Yes, I know there was Pyrewood and Ambermill; but if you think of the early Arathi people's migration to Gilneas, they would see the Headlands a second home considering that Arathi is a highlands environment.

Good v Evil and the different witch arts
Harvest Witches: There's the basic witch witch. Their craft concentrates on healing, communing with nature, and other such things. They use the power of the earth to heal and create medicine. But use of nature magic is used with great reserve. Such practices should not be taken lightly!

Blood Witches: These are the witches that parents threaten their children with when they won't go to bed. When you think of blood witch magic, think of a mixture of nature and shadow. Druid/Shadow priest. Power is drawn upon with a combination of the earth and blood. The basic idea being that for a truly powerful spell, an exchange must be made with the earth. While blood witches can be healers, they can also be destructive forces. They aren't as confrontational as a clan speaker, and prefer dealing with their enemies through dreams and poison. Runes are used to control their spells. 

Oh man does that mean we got some Glinda v Elphaba shit going down here?
Well my musical versed friends, in a way I guess you're right. A good way to look at these two routes as witches is to relate them to the priest. They have two different forms of magic at their disposal: Light 'n Shadow. How these are used is up to the caster. Both classes of magic can be used in less than priestly ways if needed.

I think it's safe to say that most witches know a little bit of the darker stuff, but most are smart cookies and choose not to use it. Blood magic is old school, baby. That's why one of the oldest Headland clan, the MacMillans are so darn well versed at it. Not only are they a lot of reclusive and crabby backwoods hicks, but because of that their knowledge of the old ways was not lost as it was for most.

Witches and Gilnean Society: You can kind of relate it to asking an ex to come back to you and you are so so soooorry please forgive meeeee.
One of the many repercussions to closing Gilneas off from the outside world was crop death! Suddenly the priests were sort of useless and oh my goodness have you heard of Harvest Witches? They're pretty underground

A witch would be none to thrilled with their people. Come on guys, decades of stake burning and now you want to make nice? Luckily, Harvest Witches are huge pushovers a really forgiving lot.

Having a witch that is bitter over their situation makes sense. Having a witch that was a debutante and socialite in Gilneas City does not. That isn't to say that having a chipless shouldered druid is a bad thing, just take into mind that extra dynamic when RPing!

And Then Worgen Happened: Your witch and their stance on their furry little problem
A druid would probably see their situation in a little brighter light than most. The curse is tied with nature and old demigods, hey! We're into that kind of thing! That isn't to say that this new and invasive urge to eating steak is a good thing. Some freakish purple elf people made another oopsie in their long history of oopsies and this is THEIR FAULT. 

Oh yeah there's that whole shifting into other animals thing
Cat, bear, boid, tree, hideous seal-creature: learning to take these forms were probably less so tied to getting to know demigods and more about getting to know nature. Ursoc? Aviana? Who the eff are those guys? They sort of sound like really crappy band names.

When thinking of your animal forms, you are lucky enough to have the opportunity to ignore most of the ingame models that reflect a more wolfish nature to their forms. Think of that as another furry flu side effect. Just keep in mind that no, lions are not endemic to Gilneas. You'd have a better bet saying cougars or really huge freakish lynx. Who would want to worry over the bird form, though? That shit is badass.

Witchery: No boys allowed?
Personally, I think of Harvest Witchery as the exact opposite of night elf Druidism. Ladies dominate the field, and male inclusion was incredibly rare until recently in attempts to revive the old ways. 

Don't forget about Russia!
Because Baba Yaga is awesome.

And I sort of use her as a huge Muirnall inspiration.

Also Mirri Maz Duur.

Viensa's picture


Hello! This fantastic timeline was put together by Fulbreth who generously PMed me with it. This is the timeline I've always stuck to (more or less) and I think it gives everyone a better idea of the events in Gilneas and when they took place. Remember that things can still have a grey area. Pinpointing the exact time and year is a little impossible given how everyone still gets confused at what year Cataclysm took place, but ANYWAY. Here's Fulbreth's words:


As I'm sure you know I'm one of those fans who made fan-made timelines, etc. etc. You're under no obligation to use it, but if you want a resource and you at all like this, you're welcome to modify it for your purposes. While I can't really cite my exact resources any more to save my life, I can tell you I'm pretty confident in what I wrote and I do know at the time I did research things very carefully. One thing I know might cause some disagreement to explain my logic - I say that the Northgate Rebellion/Civil War happen around/after the period of the Scourge in Lordaeron. This is because of the Genn leader story - when he's considering the burning wreckage of Gilneas City he reflects on Crowley sending out the Gilnean Brigade to help Jaina evacuate Lordaeron.

This is the most recent version of my timeline if you're interested:

Years -1200(approx) – -1 The Early History of Gilneas

Gilneas is founded as an extension of the original Human kingdom of Arathor and is one of the earliest city-states, pre-dating Lordaeron and Stormwind. The bulk of Gilneas is located at the end of a peninsula, but extends into the Silverpine Forest to include the areas of Silverpine and Ambermill. Contrary to its later history Gilneas is at first an enthusiastic participant of the overall kingdom and supporter of the capital of Strom.

Over time, as with the other human kingdoms, Gilneas split from the kingdom of Arathor, although this would have happened many centuries before the recent history of Azeroth.

Under the reign of King Archibald Greymane (father of Genn Greymane) Gilneas engages in a rapid expansion, transforming from a contemporary of the other Human Kingdoms into an industrial power. Archibald takes a great deal of arrogant pride in his nation's self-sufficiency.

Although no exact dates or ages are given in canon, it’s a fair assumption to say that Genn Greymane was crowned by at least the year -20, as he had been the ruler of Gilneas for "decades" prior to the end of this period.

Years 0 – 5 The First War

The Orcish Horde first arrives on the world of Azeroth and commences an attack on the kingdom of Azeroth (now Stormwind).

Although there’s no canon reference to Gilneans involved in the First War, and there is definitely no effort by the monarchy to lend aid, it stands to reason given the length of the fight that Gilneas has some idea of the fighting going on, and independent bodies may have been inclined to lend aid.

Years 6 – 7 The Alliance of Lordaeron

In response to the events of Warcraft 1, King Terenas Menethil II of Lordaeron forms the Alliance of Lordaeron – a coalition which includes the Human kingdom of Gilneas, led by King Genn Greymane. Gilneas’ support is less than substantial, Greymane contributing a token force at the urging of a faction of his nobles who believe such good faith measures will build new opportunity for trade leverage against the other Kingdoms.

Lord Darius Crowley and other nobles advocate a more active presence in the Alliance, but are ruled out for concerns of Gilnean lives lost on behalf of a union Genn does not fully support.

Years 8 – 12(approx) The End of the Second War, the Greymane Wall 

The defeat/retreat of the Horde on Azeroth leads the Alliance to form an expeditionary force aimed to plunge a dagger into the heart of the beast, following the Orcs through the portal to their home world. Presumably, at least some Gilnean nationals would have been included in this expedition.

Meanwhile, on Azeroth, the Alliance has turned to cleanup work. Thousands of Orcs are captured in this period, as the splintered remains of the tribes that remained vie for control or simple survival in largely guerilla warfare. Steadily, more and more Orcs are rounded up and placed into makeshift prison camps. While there is a fierce spirit among the Orcs for a time, with the eventual capture and defeat of the bulk of the last major contingent of Orcs (the Dragonmaw, occurring around year 10 per Day of the Dragon) and the destruction of the Dark Portal, the Orcs seem to enter a collective ennui. Camps which had once teemed with constant infighting and attempts at escape drift into a sudden stupor, as their inhabitants lose the will to carry on the fight.

On the question of what to do with the Orcs, King Greymane’s solution is simple – genocide. However, it wins out that the Orcs in captivity should be kept alive, studied in their stupor and allowed to largely stay in docile peace.

This outrages Genn, seeing this solution as an excuse to drain his country’s manpower and resources for eternity on feeding, clothing, and sheltering his enemies. Coupled with resentment over a lack of reward for his limited war efforts, especially in regards to no recompense from the spoils of the destroyed traitor kingdom of Alterac, he sees little incentive to remain a part of the Alliance.

As such, Gilneas promptly withdraws from the Alliance as a military and trade partner, with the firm declaration that from this point they shall be self sufficient. To this end King Greymne orders the construction of the mammoth Greymane Wall, to span the entire border of the nation, coupled with their coastline designed to bar access to or from the outside world.

Detail of timeframe is very fuzzy here, but I believe it’s reasonable to say that the true bulk of the wall could be constructed by Year 12 (beginning approximately Year 10 to allow two years of construction).

Years 12(approx) – 19 Gilnean Isolationism

The period between the Second War and the Scourge invasion is one of some lack of clarity. While communication is maintained with the outside world in political circles of the elite - Genn attends the initiation of Arthas into the Silver Hand, for instance - the general understanding is that the common Gilnean is not allowed to leave the Kingdom, and similarly outsiders are not welcome within its borders. Gilneas is essentially a black hole of information.

Year 20 - The Beginnings 

In this period of isolation the outside world has succumbed to new madness, the Scourge. Although Gilneas is petitioned for aid by the kingdom of Lordaeron, Genn refuses the request, still embittered by his last experience getting involved in foreign wars.

Despite this refusal, Darius Crowley does manage to order some of his subjects in his formerly-controlled provinces of Ambermill and Pyrewood to lend assistance to Jaina Proudmoore in fleeing to Kalimdor - the origins of the Gilnean Brigade of Warcraft 3. This would become a formative moment of the relationship of Genn & Darius, and would help fuel the fires that would become the Northgate Rebellion.

Upon the destruction of Lordaeron, the Scourge turn their attentions to the Greymane Wall, an unspeakable army of abominations marching upon the secluded Kingdom. The Wall holds, although defeat seems imminent, until a desperate King Greymane calls upon his royal magister, an Archmage named Arugal, to enact a risky plan.

Arugal, building upon the research of Ur and believing he has discovered a doorway to another world in which an army of ferocious animals live, summons a collection of Worgen from their resting place in the Emerald Dream - including their leader Ralaar, the once-Night Elven Druid now known as Alpha Prime. Although powerful weapons, the Worgen proved to be impossible to control effectively over an extended period. While they turn the tide of the Gilnean/Scourge conflict, they eventually also turn against their Gilnean allies, slaughtering groups of soldiers and retreating into Gilneas, into the mysterious forest known as the Blackwald. Many of these soldiers are likely transformed into Worgen themselves.

Arugal is driven mad by this compounding of circumstance and retreats to Pyrewood Village, where he gathers some Worgen and lives within Shadowfang Keep as a father figure to them.

The knowledge of the Worgen's existence is repressed - only Genn Greymane and a select group of nobles are aware of their being. The rest of the countryside is left oblivious to the full nature of the battle that took place to protect Gilneas.

Years 21 – ~30/Present (Presumed) - Infection, Chaos

The conflict between Genn Greymane and his supporters who believe in the policy of isolation, versus Darius Crowley and his supporters who believe that Gilneas has a responsibility to aid the outside world boils over into what is named the Northgate Rebellion, a violent civil war that pits Gilnean against Gilnean.

Timeframes of the rebellion are unclear - it may have happened concurrently with the defense of the Wall against the Scourge, although this seems unlikely. Logically it would seem to have begun early in this period to allow for the restoration of order in Gilneas in the period after. But regardless the rebellion is eventually defeated, although at least once some part of Gilneas City is invaded and set ablaze by the rebel forces as a testament to their tenacity and prowess.

Genn Greymane shows a great deal of clemency to the rebels - Darius Crowley and many of his noble followers are imprisoned, but the Crowley family maintains sizable property holdings in Gilneas even after the war, and some officers of the rebellion such as Tobias Mistmantle seem to escape unscathed, or only subject to a brief imprisonment. Despite the appearance of calm over the surface, tensions are still great between the two factions in this period - the suspicion of "rebel sympathies" being used as a political weapon against individuals and the rebels themselves maintaining stores of weapons in secret, although lacking a leader and a real plan of attack.

Meanwhile, King Greymane and his nobles/confidants turn their attention to the Worgen problem. Once a month a contingent of men delves into the Blackwald, heavily armed in search of the ferocious Worgen. Many of the nobles develop a firey hatred for the Worgen, Lord Godfrey in particular delighting in their destruction. During one of these hunting trips, Genn is ambushed and bitten, infected with the Curse - although he manages to conceal his condition from the other nobles in an act of self-preservation.

Despite these hunting trips, Ralaar/Alpha Prime eludes capture, establishing the Wolf Cult in an effort to indoctrinate the Gilnean population to his philsophy on the Worgen form, which he views as a superior being. Many Gilneans voluntarily surrender their forms to Ralaar, who ultimately views these followers as a means to a final showdown between a despised Malfurion Stormrage and himself.

It is unclear when, exactly, Genn is infected. or when he is approached by a Night Elven emissary named Belysra, who holds the secrets to controlling the Worgen transformation. To maintain his charade as an uninfected Human, she would have had to have approached him shortly after his infection. Alternatively, the Royal Alchemist Krennan may have managed to postpone his transformation until she arrived- although this is unlikely.

Most likely, Genn was not infected until closer to the Cataclysm, although still maybe several months ahead of the general outbreak.

Approximately six months before the Cataclysm, Ralaar moves forward on plans to unleash the Worgen upon an unsuspecting Gilneas.

[ northgate gilneans ]
Viensa's picture

Timeframes of the rebellion are unclear - it may have happened concurrently with the defense of the Wall against the Scourge, although this seems unlikely. Logically it would seem to have begun early in this period to allow for the restoration of order in Gilneas in the period after. But regardless the rebellion is eventually defeated, although at least once some part of Gilneas City is invaded and set ablaze by the rebel forces as a testament to their tenacity and prowess.

I personally go with the fact that the rebellion happened after the wall was put up, but I can see the case for it happening closer to year 20/21. However, if it WAS closer to year 20/21, it doesn't really "break" anything for me because WoWpedia's timeline says we're somewhere in year 32-34. So it's more or less the same amount of time, even if you don't use the exact years.

As for the Alpha Prime stuff, I still cringe at that lore (because it kind of felt like it came out of left field) and the fact that it was really only in the comics, but that's just me. BUT YEAH otherwise Fulbreth pretty much sums up all the lore Blizz has given us and does a wonderful job putting it in order.

[ northgate gilneans ]
Viensa's picture

Approximately six months before the Cataclysm, Ralaar moves forward on plans to unleash the Worgen upon an unsuspecting Gilneas.

LAST THING: at the start of cata i remember a blue on the official forums said the events took place over a year or two, but i'm not surprised at all the comic says differently. it's wow lore. timelines are aaaaaaalways going to be fuzzy.

[ northgate gilneans ]